AI in education; social networks; mixed reality (augmented reality, virtual reality); smart environments; learning analytics; massively open online courses (MOOCs); personal learning environments; collective intelligence; internet of things (IoT); natural user interfaces (NUIs); wearable technology; smart city learning; m-learning; m-gaming; technology-enhanced learning; web educational resources and tools; game-based learning; t-learning, among others.
Human-computer interaction:
User-interface design; models; user-centered design; user experience (UX); user-interface implementation; usability; multi-device environments; HCI applications in different fields; HCI and learning and cognition; HCI for people with special needs; HCI in virtual environments; HCI and the senses; interacting with audio and haptics devices; I/O devices (displays, tablets, cell phones); HCI experiences; HCI and the brain.
eLearning and e-Inclusion:
Design, platforms and tools; technical models; projects and experiences; impact evaluation and effectiveness.
Internet and educational software:
Models; design; development and evaluation tools; products; uses; applications; learning methodologies and experiences; impact evaluation and effectiveness.
Digital Education: digital inclusion:
Teacher training; innovative teaching and learning practices with digital information and communication technologies (DICTs); computational thinking; digital literacy and digital transformation.